gin rummy

The two-player card game

Meld it. Knock. Go gin.

Draw, discard and build your ten cards into sets and runs. Knock once what's left counts 10 or less, or hold out for gin and catch your opponent with a handful.

Against a bot, no account: your browser deals, and the bot plays in it.

Gin: every card in a meld.

How a deal goes

Ten cards each, one turned up beside the stock, and the same two choices every turn.

  1. Draw

    Take the top card of the stock, or the card your opponent just threw. Then throw one card face up.

  2. Meld

    Three or four of a rank make a set; three or more in sequence in a suit make a run, ace low. Everything else is deadwood, and counts against you.

  3. Knock

    With 10 or less in deadwood, knock and lay your hand down. With none at all it is gin, and worth 25 more.

Read the full rules

The showdown

A knock is a bet.

Your opponent lays down their melds and adds what they can to yours. If they still count more than you, you score the difference. If they don't, it's an undercut: they score it, and 25 more.

The knocker: deadwood 6

The defender, after laying off: deadwood 30

six of heartsgoes on the knocker's run, and the knock scores 24.

4 levels

From a beginner who blunders to a bot that never slips.

Choose before the deal. Every bot follows the rules and sees what a player at a real table would: its own hand, and the cards played face up.

  1. 1

    Beginner

    Forgets what has been thrown, and one move in 3 is a random one.

  2. 2

    Casual

    Plays sensibly, but one move in 8 is still a random one.

  3. 3

    Steady

    Remembers what you took and what you threw, and only one move in 20 is a random one.

  4. 4

    Sharp

    Never slips: it keeps its pairs early, counts its deadwood late, and won't throw you a card you can use.

+18

points a deal, on average, won by the Sharp bot over the Beginner.

300 deals, each played twice with the seats swapped, so the cards cancel out and only the play is left.

Everything a game needs

Ten cards. One knock.

Deal yourself in.